Broadcast the movement to a defined player
Optionaldist: numberRemoves a player from other players list
Optionalplayer: PlayerOptionalattributes: AttributesSend gamemode to a client.
Optionalgamemode: Gametypethe numeric gamemode ID.
@TODO: Implement this.
Send a chat message to the client.
The options for the message.
The message to send.
OptionalneedsTranslation?: booleanWhether the message needs translation.
Optionalparameters?: string[]The parameters for the message.
OptionalplatformChatId?: stringThe platform chat ID.
OptionalsourceName?: stringThe source of the message.
Optionaltype?: TextTypeThe type of the message.
Optionalxuid?: stringThe XUID of the player.
A promise that resolves when the message is sent.
Optionalmetadata: MetadataSends the full player list to the player.
Notify a client about change(s) to the adventure settings.
Optionalplayer: PlayerThe client-controlled entity
Spawn the player for another player
the player to send the AddPlayerPacket to
Send the current tick to a client.
The tick
Set the client's maximum view distance.
The view distance
Adds the client to the player list of every player inside the server and also to the player itself.